當前位置:首頁>學者列表>人文藝術學院(FA) >李佳琪>發佈文章列表[所有]
排序方式:
    總頁 2 
      Go

    1.Exploration of Cross-Modal AIGC Integration in Unity3D for Game Art Creation

    Liu, QC, Li, JQ, Hu,     More...

    ELECTRONICS[2079-9292], Published 2025, Volume 14, Issue 6,

    收錄情况: WOS SCOPUS

    WOS核心合集引用:  2023影響因子:  2.6 

    2.Optimizing Experiments on the Time Course of Mental Processes: A Novel Method and Application for Measuring Keyboard Switches Bounce-back Time

    Li, Jia Qi, Fang, Yu     More...

    Psicologica[0211-2159], Published 2025, Volume 56, Pages 1-60

    收錄情况: SCOPUS

    2023影響因子:  1.2 

    3.基于跨媒介叙事背景探讨故事世界构建策略

    陈诺舟,李佳琪

    西部广播电视[1006-5628], Published 2024, Volume 45, Issue 02, Pages 9-12

    收錄情况: CNKI

    4.Harnessing digital innovation for cultural heritage: a study on communicating West Lake folk tales through digital picture books

    Fang, J, Li, JQ, Liu     More...

    International Communication of Chinese Culture[2197-4233], Published 2024, Volume 11, Issue 2, Pages 259-279

    收錄情况: WOS

    WOS核心合集引用:  2023影響因子:  0.6  发表年影響因子:  0.6 

    5.Discovering Knowledge Assets to Foster Esports’s Sustainable Expansion

    Li, Jiaqi, Chen, Bai     More...

    Journal of the Knowledge Economy[1868-7865], Published 2024,

    收錄情况: WOS SCOPUS

    WOS核心合集引用: 

    6.The role played by insider transfer information in esports coverage

    Rong, Yi, Li, Jiaqi

    Frontiers in Sports and Active Living[2624-9367], Published 2024, Volume 6,

    收錄情况: WOS SCOPUS

    WOS核心合集引用:  2023影響因子:  2.6  发表年影響因子:  2.6 

    7.人工智能时代的全球传播权力博弈

    何冠燊,李佳琪

    国际公关[1673-0445], Published 2024, Issue 8, Pages 40-42

    收錄情况: CNKI

    8.Application of Generative Artificial Intelligence AIGC Technology Under Neural Network Algorithm in Game Character Art Design

    Li, JQ, Liu, QC

    Journal of the Knowledge Economy[1868-7865], Published 2024,

    收錄情况: WOS SCOPUS

    WOS核心合集引用: 

    9.Personalized zero-watermark algorithm based on non-uniform weighted reconstruction and WGAN

    Peng, YR, Deng, CH,     More...

    IET IMAGE PROCESSING[1751-9659], Published 2024, Volume 18, Issue 14, Pages 4862-4872

    收錄情况: WOS SCOPUS

    WOS核心合集引用:  2023影響因子:  2.2  发表年影響因子:  2.2 

    10.A literature review of genetic algorithm applied to games

    Liang, H, Li, JQ

    JOURNAL OF COMPUTATIONAL METHODS IN SCIENCES AND ENGINEERING[1472-7978], Published 2023, Volume 23, Issue 1, Pages 311-324

    收錄情况: WOS SCOPUS

    WOS核心合集引用:  2023影響因子:  0.4  发表年影響因子:  0.5 

    11.Using Artificial Intelligence to Generate Master-Quality Architectural Designs from Text Descriptions

    Chen, JM, Wang, DL,     More...

    BUILDINGS[2075-5309], Published 2023, Volume 13, Issue 9,

    收錄情况: WOS SCOPUS

    WOS核心合集引用: 25  2023影響因子:  3.1  发表年影響因子:  3.1 

    12.HyNet: A novel hybrid deep learning approach for efficient interior design texture retrieval

    Chen, JM, Shao, ZC,     More...

    MULTIMEDIA TOOLS AND APPLICATIONS[1380-7501], Published 2023,

    收錄情况: WOS SCOPUS

    WOS核心合集引用: 12  发表年影響因子:  3.0 

    13.Exploring Media Mix in Transmedia Storytelling: A Case Study on 'Cyberpunk 2077' and 'Cyberpunk: Edgerunners'

    Nuozhou Chen, Jiaqi     More...

    Communications in Humanities Research, Published 2023, Volume 21,

    14.Links between Video Games and other Media: Ludonarrative Dissonance and Transmedia Storytelling

    Nuozhou Chen, Jiaqi     More...

    Proceedings of the 2nd International Conference on Art Design and Digital Technology, ADDT 2023, Published 2023,

    15.A Study on the Agent in Fighting Games Based on Deep Reinforcement Learning

    Liang, H, Li, JQ

    MOBILE INFORMATION SYSTEMS[1574-017X], Published 2022, Volume 2022,

    收錄情况: WOS SCOPUS

    WOS核心合集引用: 

    16.Frequency roughness analysis in image processing and game design

    Li, JQ

    JOURNAL OF INTELLIGENT INFORMATION SYSTEMS[0925-9902], Published 2021,

    收錄情况: WOS SCOPUS

    WOS核心合集引用:  2023影響因子:  3.4  发表年影響因子:  2.504 

    17.A review of narrative approaches in electronic games

    Li, YiPeng, Li, JiaQ     More...

    15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021, Published 2021, Pages 249-251

    收錄情况: SCOPUS

    18.A suspected lunar volcano identification algorithm based on convolutional neural network by the rapid location of light shadow impacts

    Li, XY, Li, JQ, Tian     More...

    CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE[1532-0626], Published 2019, Volume 31, Issue 10,

    收錄情况: WOS SCOPUS

    WOS核心合集引用:  2023影響因子:  1.5  发表年影響因子:  1.447 

    19.Topographic surface roughness analysis based on image processing of terrestrial planet

    Li, JQ, Cao, W, Tian     More...

    CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS[1386-7857], Published 2019, Volume 22, Pages 8689-8702

    收錄情况: WOS SCOPUS

    WOS核心合集引用:  2023影響因子:  4.1  发表年影響因子:  3.458 

    20.Analysis of all-in-focus image processing in image restoration

    Li, JQ, Tian, XL

    MULTIMEDIA TOOLS AND APPLICATIONS[1380-7501], Published 2017, Volume 76, Issue 13, Pages 14733-14757

    收錄情况: WOS SCOPUS

    WOS核心合集引用:  发表年影響因子:  1.541 

    顯示      條  合計  24  條
      總頁 2 
        Go

      本系統需要使用 Internet Explorer 9.0 以上Firefox || Chrome瀏覽器

      Copyright © 2018 澳門科技大學學者庫